AI Insights · Timothy · January 2023
Top 5 Educational Games on iOS in Uruguay Q4 2022
In Q4 2022, the top educational games on iOS in Uruguay showed varied performance in terms of revenue, downloads, and active users. Here’s a closer look at the trends.
Lingokids - Play and Learn
Lingokids - Play and Learn from Monkimun Inc saw a consistent weekly revenue throughout Q4, starting at around $427 and peaking at approximately $668 in the week of December 19. Weekly downloads fluctuated, beginning at 70 and ending the quarter at 60, with a notable high of 135 in early October. Weekly active users showed a slight decline, starting at 191 and closing the quarter at 179.
Buddy.ai: Early Learning Games
Buddy.ai: Early Learning Games developed by MyBuddy.ai had a more volatile quarter. Weekly revenue peaked at $190 in early November, with a notable low of $67 at the end of September. Downloads were relatively low, starting at 45 and dropping to 7 by the end of December. Active users also saw a decline, from 73 at the beginning of the quarter to 48 towards the end.
Papumba: Kids Learning Games
Papumba: Kids Learning Games by Papumba LLC experienced a steady yet modest revenue stream, with weekly revenue ranging from $87 to $158. Downloads were sporadic, peaking at 72 in mid-October but often falling to single digits. Active users remained relatively stable, fluctuating between 33 and 67 throughout the quarter.
Keiki Learning games for Kids
Keiki Learning games for Kids from BENIPOL LIMITED showed a steady revenue trend, peaking at $106 in early November. Weekly downloads were inconsistent, with several weeks recording zero downloads, and a high of 45 in early October. Active users data were sparse but showed a peak of 38 in late November.
TinyTap: Kids' Learning Games
TinyTap: Kids' Learning Games by TinyTap Ltd. had a more stable performance in terms of weekly revenue, peaking at $161 in mid-December. Downloads were negligible, with only one recorded download throughout the quarter. Active users slightly decreased from 127 at the start of the quarter to 86 by the end.
The data provided by Sensor Tower offers a detailed insight into the performance of these educational apps. For more in-depth analysis, visit Sensor Tower.